So while I’m sitting at my computer waiting for Blizzard to bring the servers back up (they most likely will have guys standing there with fire extinguishers just in case they catch fire), I decided that now is as good a time as any to post the rotation guide. So without any further adieu, here we go!
Elemental:
I should probably take the time here to say that all of these rotations are based on the assumption that you are capped for all of your basic stats e.g. hit, expertise, etc. so if you aren’t capped in one of your basic stats reforge your gear to compensate for that.
Make sure you have Flametongue Weapon on and that you are using Lightning Shield, this is kind of common sense, but I’m just covering all my bases here.
So the first thing you want to do when you see a mob is drop your totems; the totems I would recommend dropping are Stoneskin Totem for earth, Flametongue Totem (keep in mind that the talent Totemic Wrath will overwrite the flametongue effect) for fire, Totem of Tranquil Mind for water, and Wrath of Air for air.
The first actual spell you want to cast is Flame Shock, this will essentially set you up for your entire rotation and will keep a dot on the target (which is always nice) for the duration of the fight as long as you refresh it when it’s about to fall off. If I’m not mistaken this shock takes a higher priority than does earth shock, so when lightning shield hits nine stacks and both earth shock and flame shock are up (which will be all the time since they share a cooldown), you want to flame shock first.
After flame shock has been applied, you want to start casting Lava Burst so you can get a big crit right off the bat. You want to be casting this ability whenever it comes off cooldown, so whenever you see that it has come off cooldown or that Lava Surge has reset the cooldown, cast lava burst on the next possible spell (for example, if you are in the middle of a chain lightning or lightning bolt, finish casting that, then cast lava burst).
After casting lava burst you want to use a Chain Lightning to get a quick powerful spell in there. This is will also let you damage multiple targets if you are up against a group of adds instead of just one; this will also stack lightning shield up faster because it’s damaging more than one target. There are some however, who would say that unless you are up against an AoE pack that this spell probably isn’t worth it. They may be right, but honestly the difference between using it and not using is so little that I don’t think it’ll matter much.
After opening with those two spells, you need to start your spamming of Lightning Bolt. This is your main damaging spell and as such it should be the spell that you are casting most often. Only interrupt this spell when lava burst or chain lightning come off cooldown, or when you need to refresh flame shock (or lightning shield hits nine stacks which will be discussed next).
What is listed above is the basic rotation for elemental; there is however, one more spell that you have to work in. With the addition of Fulmination, you want to wait until lightning shield reaches nine stacks then Earth Shock. Other than flame shock and lava burst, this spell has priority over all of your other spells, so be sure to be using at the appropriate time.
Now i realize that all can be a little confusing so let me try to summarize (remember to have the appropriate buffs on and totems queued up):
Fight starts => Drop totems => Flame Shock (reapply when time on DoT is almost up) => Lava Burst (cast whenever off cooldown) => Chain Lightning (cast whenever off cooldown) => Lightning Bolt (spam) => Earth Shock (only when Lightning Shield has reached nine stacks) => repeat
So there you go, the elemental rotation I would say is largely priority based, depending on what spells are off cooldown or not. The enhancement rotation is largely the same, but much more simple seeing as how you have a lot less abilities that you need to worry about.
Enhancement:
As with elemental, make sure you have lightning shield cast on yourself. As far as weapon enhancements, have Windfury Weapon on your main hand and have Flamtongue Weapon on your offhand (once again, pretty self explanatory, but I’m just covering all of my bases here).
The totems you should be using (if you’re dropping them) should consist of your melee totems. For earth, you are going to want to drop Strength of Earth Totem (yeah it’s going to overwrite a DK’s Horn of Winter but who cares? It’s their fault for not rolling a shaman and they mainly use it for runic power generation anyway). For fire, you want Searing Totem in order to get the DoT on the target and the increased damage to lava lash (Note: you will have to reapply this totem every minute so don’t forget to do so). Your water totem should probably be Totem of Tranquil Mind (if you’re the only shaman; if not, you could probably get by with dropping Mana Spring Totem or even no water totem at all). Your last totem, the air totem needs to be Windfury Totem so you can buff yourself and other melee with haste.
Once the fight starts and you’ve dropped your totems, you need to open up with a Stormstrike in order to do some major damage and to apply the increased nature spell crit chance debuff (wow that’s a mouthful) on your target. Other than just your auto attack, stormstrike is one of your biggest hitters, so it would be prudent of you to stormstrike whenever it is off cooldown.
After you stormstrike, immediately Earth Shock. Earth shocking after the stormstrike will increase its chance to crit by 25% thus allowing it to do (hopefully) a little more damage. Seeing as how the stormstrike debuff will be on the mob almost constantly, you should be earth shocking constantly as well.
After earth shocking, and waiting for searing totem to stack its debuff on the mob five times, you should Lava Lash. As far as your rotation goes, you should be lava lashing whenever it’s off cooldown AND when searing totem has five stacks.Doing it at any time other than this is a waste of a cooldown.
At this point, your Maelstrom Weapon should have hopefully hit five stacks (if not, just continue the rotation listed above until it does), which will give you a free and instant lightning bolt or chain lightning (chain lightning may do more damage, but at 85, it’s going to cost more mana so you’re probably better off just casting lightning bolt). This always takes priority; no matter what you’re doing at the time, when you get five stacks of maelstrom, you lightning bolt… period.
That’s pretty much the rotation guys; once again I know what I just went through can be kind of confusing, so here it is in simpler form:
Fight Starts => Drop totems (at least searing) => Stormstrike => Earth Shock (use whenever it’s off cooldown) => Lava Lash (at five stacks of searing totem) => Lightning Bolt (at five stacks of Maelstrom Weapon) => repeat
Some of you may have noticed that I didn’t mention Feral Spirit or Elemental Mastery. Well that’s because ele mastery is more of a cooldown and should be used when the group bloodlusts or uses heroism effects (spells like time warp and the core hound ability also fall under this category), and feral spirit doesn’t actually increase your damage as far a recount is concerned. For both of these spells, I would say to use them when you need a big damage boost (like at a soft enrage or other tough point in the fight).
Also guys keep in mind that I’m leaving out one key spell in a level 85 shaman’s rotation: Unleash Elements. This spell changes depending on what enhancement you have on your weapon and as such, will work its way into your rotation at level 81. This is not Cataclysm however, and as such, you cannot go past level 80, so just disregard this spell for the time being.
Well I’m done guys, the servers are finally up so I’m gonna get on that and then do homework.
This is Gisanazil signing out